Friday 28 June 2013

OUGD601 // Dissertation // Types of Publishing

Academic Publishing
Academic publishing describes the subfield of publishing which distributes academic research and scholarship. Most academic work is published in journal article, book or thesis form. The part of academic written output that is not formally published but merely printed up or posted on the Internet is often called the "grey literature". Most scientific and scholarly journals, and many academic and scholarly books, though not all, are based on some form of peer review or editorial refereeing to qualify texts for publication. Peer review quality and selectivity standards vary greatly from journal to journal, publisher to publisher, and field to field.
Most established academic disciplines have their own journals and other outlets for publication, although many academic journals are somewhat interdisciplinary, and publish work from several distinct fields or subfields. There is also a tendency for existing journals to divide into specialized sections as the field itself becomes more specialized. Along with the variation in review and publication procedures, the kinds of publications that are accepted as contributions to knowledge or research differ greatly among fields and subfields.
Academic publishing is undergoing major changes, as it makes the transition from the print to the electronic format. Business models are different in the electronic environment. Since the early 1990s, licensing of electronic resources, particularly journals, has been very common. Currently, an important trend, particularly with respect to scholarly journals, is open access via the Internet. There are two main forms of open access: open access publishing, in which a whole journal (or book) or individual articles are made available free for all on the web by the publisher at the time of publication (sometimes, but not always, for an extra publication fee paid by the author or the author's institution or funder); and open access self-archiving, in which authors themselves make a copy of their published articles available free for all on the web.

Self Publishing
Self-publishing is the publication of any book or other media by the author of the work, without the involvement of an established third-party publisher. A self-published physical book is said to be privately printed. The author is responsible and in control of entire process including design (cover/interior), formats, price, distribution, marketing & PR. The authors can do it all themselves or outsource all or part of the process to companies that offer these services.

Print on Demand
Print-On-Demand (POD) publishing refers to the ability to print high-quality books as needed. For self-published books, this is often a more economical option than conducting a print run of hundreds or thousands of books. Many companies, such as Createspace (owned by Amazon.com), Lulu and iUniverse allow printing single books at per-book costs not much higher than those paid by publishing companies for large print runs. Most POD companies also offer distribution through Amazon.com and other online and brick-and-mortar retailers.

Electronic (E-book) Publishing
There are a variety of E-book formats and tools that can be used to create them. The most popular formats are .mobi, PDF, HTML and Amazon's .azw format. Amazon.com, Barnes and Noble, and Smashwords all offer online tools for creating and converting files from other formats to formats that can be sold on their websites. Because it is possible to create E-books with no up-front or per-book costs, E-book publishing is an extremely popular option for self-publishers. Some recent bestsellers, such as Hugh Howey's Wool, began as digital-only books.

Vanity publishing
The term 'vanity publishing' originated at a time when the only way for an author to get a book published was to sign a contract with a publishing company.[citation needed] Reputable publishing companies generally paid authors a percentage of sales, so it was in the company's interest to sign only authors whose books would sell well. It was extremely difficult for the typical unknown author to get a publishing contract under these circumstances, and many 'vanity publishers' sprang up to give these authors an alternative: essentially, they would publish any book in exchange for payment up front from the author. The term 'vanity publishing' arose from the common perception that the authors who paid for such services were motivated by an exaggerated sense of their own talent.
The line between 'vanity publishing' and 'traditional publishing' has, however, become increasingly blurred in the past few years. Currently there are several companies that offer digital and/or print publication with no up front cost. However, most of these companies also offer add-on services such as editing, marketing and cover design. Self-publishing companies that fit this model include Lulu, iUniverse and Createspace (owned by Amazon.com). An author who simply hands his or her book over to one of these companies, expecting the company to make it a bestseller, would meet the previously established definition of 'vanity publishing,' but it's unclear how many authors fit this description. Further blurring the distinction between self-publishing and traditional publishing was Penguin's purchase in 2012 of Author Solutions, widely considered a vanity press.
Increasingly, then, 'vanity publishing' is being defined as a behavior rather than a set characteristic of certain companies or individuals, although there remain a handful of companies that clearly qualify as vanity publishers. These are companies that offer the cachet of 'being published' and make the majority of their income on fees for intangible services paid for by the author, rather than sales revenue. These companies are also known as joint venture or subsidy presses.

Accessible Publishing
Accessible publishing is an approach to publishing and book design whereby books and other texts are made available in alternative formats designed to aid or replace the reading process. Alternative formats that have been developed to aid different people to read include varieties of larger fonts, specialised fonts for certain kinds of reading disabilities, Braille, e-books, and automated Audiobooks and DAISY digital talking books.


Accessible publishing has been made possible through developments in technology such as Print on demand (POD), E-book readers, the XML structured data format, and the Internet.

History
Prior to the twenty first century the publishing industry focused on the production of printed books. The predominant publishing theory was based around increasing the economy of scale of the books by only having one format available. In this way books could be mass produced and made available for the general public. This model did not allow for any other format to be widely available, however.
There were a number of developments in technology that increased the accessibility of books. The first of these was the development of the Braille language by Louis Braille in 1821. After this there was the development of audiobooks which originated from the United States Congress in 1931 and became popularised by advances in recording and the use of voice actors.
In 1980, Thorndike Press came into existence as a republisher of large print books. Thorndike bought the rights for large print versions of books from publishers and then republished them in a larger and more accessible format for people with reading difficulties.

Recent Development
New portable readers, such as the VictorReader Stream and the Plextalk Pocket handle talking books in a wide variety of formats including DAISY Digital Talking Book, MP3, text only, and many others.
New technology, such as the Sony Reader and Amazon’s Kindle, has the ability to alter the size of the font automatically. For example, the reader can choose from six different font size settings on the Kindle. The large font sizes available allow for easier reading for the visually impaired.
ReadHowYouWant is another leader in developing this technology. It works in partnership with publishers to make books available in all formats all across the world. This includes specially designed fonts for dyslexia, macular degeneration and line tracking problems.

Zine
A zine  is most commonly a small circulation self-published work of original and/or appropriated texts and images usually reproduced via photocopier.
A popular definition includes that circulation must be 1,000 or less, although in practice the significant majority are produced in editions of less than 100, and profit is not the primary intent of publication.
Zines are written in a variety of formats, from computer-printed text to comics to handwritten text (an example being Cometbus). Print remains the most popular zine format, usually photo-copied with a small circulation. Topics covered are broad, including fanfiction, politics, art and design, ephemera, personal journals, social theory, single topic obsession, or sexual content far enough outside of the mainstream to be prohibitive of inclusion in more traditional media. The time and materials necessary to create a zine are seldom matched by revenue from sale of zines. Small circulation zines are often not explicitly copyrighted and there is a strong belief among many zine creators that the material within should be freely distributed. In recent years a number of photocopied zines have risen to prominence or professional status and have found wide bookstore and online distribution. Notable among these are Giant Robot, Dazed & Confused, Bust, Bitch, Cometbus, Influentza, Velocitylab and Maximum RocknRoll.

History
Origins and overview
Since the invention of the printing press (if not before), dissidents and marginalized citizens have published their own opinions in leaflet and pamphlet form. Thomas Paine published an exceptionally popular pamphlet titled "Common Sense" that led to insurrectionary revolution. Paine is considered to be a significant early independent publisher and a zinester in his own right, but then, the mass media as we now know it did not exist. A countless number of obscure and famous literary figures would self-publish at some time or another, sometimes as children (often writing out copies by hand), sometimes as adults.
The exact origins of the word "zine" is uncertain, but it was widely in use in the early 1970s, and most likely is a shortened version of the word "Magazine."[1] with at least one zine lamenting the abbreviation. The earliest citation known is from 1946, in Startling Stories.
In the 18th century, Benjamin Franklin also started a literary magazine for psychiatric patients at a Pennsylvania hospital, which was distributed amongst the patients and hospital staff. This could be considered the first zine, since it captures the essence of the philosophy and meaning of zines. The concept of zines clearly had an ancestor in the amateur press movement (a major preoccupation of H. P. Lovecraft), which would in its turn cross-pollinate with the subculture of science fiction fandom in the 1930s.

1930s–1960s and science fiction
During and after the Great Depression, editors of "pulp" science fiction magazines became increasingly frustrated with letters detailing the impossibilities of their science fiction stories. Over time they began to publish these overly-scrutinizing letters, complete with their return addresses. This caused these fans to begin writing to each other, now complete with a mailing list for their own science fiction fanzines.
Fanzines enabled fans to write not only about science fiction but about fandom itself and, in soi disant perzine (i.e. personal zine), about themselves. As the Damien Broderick novel Transmitters (1984) shows, unlike other, isolated, self-publishers, the more "fannish" (fandom-oriented) fanzine publishers had a shared sensibility and at least as much interest in their relationships between fans as in the literature that inspired it.
A number of leading science fiction and fantasy authors rose through the ranks of fandom, such as Frederik Pohl and Isaac Asimov. George R. R. Martin is also said to have started writing for Fanzines, but has been quoted condemning the practice of fans writing stories set in other authors' worlds.

1970s and punk
Punk zines emerged as part of the punk movement in the late 1970s. These started in the UK and the U.S.A. and by March 1977 had spread to other countries such as Ireland. Cheap photocopying had made it easier than ever for anyone who could make a band flyer to make a zine.

1980s and Factsheet Five
During the 1980s and onwards, Factsheet Five (the name came from a short story by John Brunner), originally published by Mike Gunderloy and now defunct, catalogued and reviewed any zine or small press creation sent to it, along with their mailing addresses. In doing so, it formed a networking point for zine creators and readers (usually the same people). The concept of zine as an art form distinct from fanzine, and of the "zinesters" as member of their own subculture, had emerged. Zines of this era ranged from perzines of all varieties to those that covered an assortment of different and obscure topics that web sites (such as Wikipedia) might cover today but for which no large audience existed in the pre-internet era.

1990s and riot grrrl
Although the first feminist zine was printed in 1989 in Minneapolis, Minnesota (Not Your Bitch 1989-1992 ), it was the 90's that saw the rise of the riot grrrl zine. The early 1990s riot grrrl scene encouraged an explosion of zines of a more raw and explicit nature. Following this, zines enjoyed a brief period of attention from conventional media and a number of zines were collected and published in book form, such as Donna Kossy's Kooks Magazine (1988–1991), published as Kooks (1994, Feral House).

Zines and the Internet

With the rise of the Internet in the late 1990s, zines faded from public awareness. It can be argued that the sudden growth of the Internet, and the ability of private web-pages to fulfill much the same role of personal expression as zines, was a strong contributor to their pop culture expiration. Indeed, many zines were transformed into websites, such as Boingboing. However, zines have subsequently been embraced by a new generation, often drawing inspiration from craft, graphic design and artists' books, rather than political and subcultural reasons.

Publishing Zines
While zines are generally self-published, there are a few independent publishers who specialise in making art zines. One such 'art-zine' publisher (who also publishes books) is Nieves Books in Zurich, founded by Benjamin Sommerhalder. Another is Café Royal, UK based and founded by Craig Atkinson in 2005.

Distributors
Zines are most often obtained through mail-order distributors. There are many catalogued and online based mail-order distros for zines. Some of the longer running and most stable operations include Last Gasp in San Francisco, California, Parcell Press in Philadelphia, Microcosm Publishing in Portland, Oregon, Great Worm Express Distribution in Toronto, CornDog Publishing in Ipswich, Café Royal in the UK, Fistful of Books in Scotland, AK Press in Oakland, California, Missing Link Records in Melbourne and Soft Skull Press in Brooklyn, New York. Zine distros often have websites that you can place orders on. Because these are small scale DIY projects run by an individual or small group, they often close after only a short time of operation. Those that have been around the longest are often the most dependable.

Bookstores
Several bookstores stock zines. Notable examples include Polyester Books in Melbourne, Australia; Cafe Royal in the UK; Reading Frenzy and Powell's in Portland, OR; Needles and Pens in San Francisco; Atomic Books in Baltimore; Quimby's in Chicago; Mac's Backs Paperbacks in Cleveland, OH; Boxcar Books in Bloomington, Indiana; Wooden Shoe Books in Philadelphia; Civic Media Center in Gainesville, FL; Bluestockings in New York City; Five in Charleston, SC; Brian MacKenzie Infoshop in Washington, DC; Book Beat & Co. in Oklahoma City, OK; Printed Matter in New York City; Copacetic Comics Co. and Big Idea Bookstore in Pittsburgh, PA; Reading Material in Tokyo, Japan; On Reading in Nagoya, Japan; as well as MonkeyWrench Books and Domy Books in Austin, TX.

Zinestores
Sticky Institute in Melbourne, Australia is a not-for-profit artist-run initiative dedicated solely to the distribution of zines.

Libraries
A number of major public and academic libraries carry zines and other small press publications, often with a specific focus (e.g. women's studies) or those that are relevant to a local region.
Libraries with notable zine collections include Barnard College Library and the University of Iowa Special Collections.

OUGD601 // Dissertation // Digital Publishing

Electronic publishing (ePublishing or digital publishing) includes the digital publication of e-books, EPUBs, Digital Magazines, and the development of digital libraries and catalogues. Electronic publishing has become common in scientific publishing where it has been argued that peer-reviewed scientific journals are in the process of being replaced by electronic publishing. It is also becoming common to distribute books, magazines, and newspapers to consumers through tablet reading devices, a market that is growing by millions each year, generated by online vendors such as Apple's iTunes bookstore, Amazon's bookstore for Kindle, and books in the Android Market. Market research suggests that half of all magazine and newspaper circulation will be via digital delivery by the end of 2015 and that half of all reading in the United States will be done without paper by 2015. Although distribution via the Internet (also known as online publishing or web publishing when in the form of a website) is nowadays strongly associated with electronic publishing, there are many non network electronic publications such as Encyclopedias on CD and DVD, as well as technical and reference publications relied on by mobile users and others without reliable and high speed access to a network.

Electronic publishing is also being used in the field of test-preparation in developed as well as in developing economies for student education (thus partly replacing conventional books) - for it enables content and analytics combined - for the benefit of students. The use of electronic publishing for textbooks may become more prevalent with iBooks from Apple Inc. and Apple's negotiation with the three largest textbook suppliers in the U.S.
Electronic publishing is increasingly popular in works of fiction as well as with scientific articles. Electronic publishers are able to provide quick gratification for late-night readers, books that customers might not be able to find in standard book retailers (erotica is especially popular in eBook format), and books by new authors that would be unlikely to be profitable for traditional publishers.
While the term "electronic publishing" is primarily used today to refer to the current offerings of online and web-based publishers, the term has a history of being used to describe the development of new forms of production, distribution, and user interaction in regard to computer-based production of text and other interactive media.

Electronic publishing process
The electronic publishing process follows a traditional publishing process but differs from traditional publishing in two ways: 1) it does not include using an offset printing press to print the final product and 2) it avoids the distribution of a physical product. Because the content is electronic, it may be distributed over the Internet and through electronic bookstores. The consumer may read the published content on a website, in an application on a tablet device, or in a PDF on a computer. In some cases the reader may print the content using a consumer-grade ink-jet or laser printer or via a print on demand system.
Distributing content electronically as apps has become popular due to the rapid consumer adoption of smartphones and tablets. At first, native apps for each mobile platform were required to reach all audiences, but in an effort toward universal device compatibility, attention has turned to using HTML5 to create web apps that can run on any browser.
The benefit of electronic publishing comes from using three attributes of digital technology: XML tags to define content, style sheets to define the look of content, and metadata to describe the content for search engines. With the use of tags, style sheets, and metadata, this enables reflowable content that adapts to various reading devices or delivery methods.

Because electronic publishing often requires text mark-up to develop online delivery methods, the traditional roles of typesetters and book designers have changed. Designers must know more about mark-up languages, the variety of reading devices available, and the ways in which consumers read. However, new design software is becoming available for designers to publish content in this standard without needing to know programming, such as Adobe Systems' Digital Publishing Suite and Apple's iBooks Author. The most common file format is .epub, used in many e-book formats, which is a free and open standard available in many publishing programs. Another common format is .folio, which is used by the Adobe Digital Publishing Suite to create content for Apple's iPad tablets and apps.

Electronic versions of traditional media:
- CD-ROM
- E-book
- Electronic journal
- Online magazine
- Online newspaper
- PDF

New media:
- Blog
- Collaborative software
- Digital publication app
- File sharing
- Mobile apps
- Podcast

Mobile Content
Mobile content is any type of electronic media which is viewed or used on mobile phones, like ringtones, graphics, discount offers, games, movies, and GPS navigation. As mobile phone use has grown since the mid-1990s, the significance of the devices in everyday life has grown accordingly. Owners of mobile phones can now use their devices to make calendar appointments, send and receive text messages (SMS), listen to music, watch videos, shoot videos, redeem coupons for purchases, view office documents, get driving instructions on a map, and so forth. The use of mobile content has grown accordingly.
Camera phones not only present but produce media, for example photographs with a few million pixels, and can act as pocket video cameras.

Mobile content can also refer to text or multimedia hosted on websites, which may either be standard internet pages, or else specific mobile pages.

Content  Type
Apps
Mobile application development, also known as mobile apps, has become a significant mobile content market since the release of the first iPhone from Apple in 2007. Prior to the release of Apple's phone product, the market for mobile applications had been quite limited. The bundling of the iPhone with an app store, as well as the iPhone's unique design and user interface, helped bring a large surge in mobile application use. It also enabled additional competition from other players. For example, Google's Android platform for mobile content has further increased the amount of app content available to mobile phone subscribers.
Some examples of mobile apps would be applications to manage travel schedules, buy movie tickets, preview video content, manage RSS news feeds, read digital version of popular newspapers, identify music, look at star constellations, view Wikipedia and much more. Many televion networks have their own app to promote and present their content. iTyphoon is an example of a mobile application used to provide information about typhoons in the Philippines.

Games
Mobile games are applications that allow people to play a game on a mobile handset. The main categories of mobile games include Puzzle/Strategy, Retro/Arcade, Action/Adventure, Card/Casino, Trivia/Word, Sports/Racing, given in approximate order of their popularity.

Several studies have shown that the majority of mobile games are bought and played by women. Sixty-five percent of mobile game revenue is driven by female wireless subscribers. They are the biggest driver of revenue for the Puzzle/Strategy category; comprising 72 percent of the total share of revenue, while men made up 28 percent. Women dominate revenue generation for all mobile game categories, with the exception of Action/Adventure mobile games, in which men drive 60 percent of the revenue for that category. It's also said that teens are three times as likely as those over twenty to play cell phone games.

Images
Mobile images are used as the wallpaper to a mobile phone, and are also available as screensavers. On some handsets images can also be set to display when a particular person calls the users. Sites like adg.ms allow users to download free content, however service operators such as Telus Mobility blocks non Telus website downloads.

Music
Mobile music is any audio file that is played on a mobile phone. Mobile music is normally formatted as an AAC (Advanced Audio Coding) file or an MP3, and comes in several different formats. Monophonic ringtones were the earliest form of ringtone, and played one tone at a time. This was improved upon with polyphonic ringtones, which played several tones at the same time so a more convincing melody could be created. The next step was to play clips of actual songs, which were dubbed Realtones. These are preferred by record labels as this evolution of the ringtone has allowed them to gain a cut of lucurative ringtone market. In short Realtones generate royalties for record labels (the master recording owners) as well as publishers (the writers), however, when Monophonic or Polyphonic ringtones are sold only publishing or "mechanical" royalties are incurred as no master recording has been exploited. Some companies promote covertones, which are ringtones that are recorded by cover bands to sound like a famous song. Recently Ringback tones have become available, which are played to the person calling the owner of the ringback tone. Voicetones are ringtones that play someone talking or shouting rather than music, and there are various of ringtones of natural and everyday sounds. Realtones are the most popular form of ringtones. As an example, they captures 76.4% of the US ringtone market in the second quarter of 2006, followed by monophonic and polyphonic ringtones at 12% and ringback tones and 11.5% – but monophonic and polyphonic ringtones are falling in popularity while ringback tones are growing. This trend is common around the globe. A recent innovation is the singtone, whereby "the user’s voice is recorded singing to a popular music track and then “tuned-up” automatically to sound good. This can then be downloaded as a ringtone or sent to another user’s mobile phone" said the director of Synchro Arts, the developers.
As well as mobile music there are full track downloads, which are an entire song encoded to play on a mobile phone. These can be purchased and bought over the mobile network, but data charges can make this prohibitive. The other way to get a song onto a mobile phone is by "side loading" it, which normally involves downloading the song onto a computer and then transferring it to the mobile phone via Bluetooth, infra-red or cable connections. It is possible to use a full track as a ringtone. In recent years, websites have sprung that allow users to upload audio files and customize them into ringtones using specialized applications, including Myxer, Bongotones and Zedge.
Mobile music is becoming an integral part of the music industry as a whole. In 2005 the International Federation of Phonographic Industries (IFPI) said it expects mobile music to generate more revenues that online music before the end of that year. In the first half of 2005 the digital music market grew enough to offset the fall in the traditional music market – without including the sale of ringtones, which still makes up the majority of mobile music sales around the globe.

Video
Mobile video comes in several forms including 3GPP, MPEG-4, RTSP and Flash Lite.[citation needed]

Mobishows and Cellsodes
A Mobishow or a Cellsode are terms to describe a broadcast quality programme / series which has been produced, directed, edited and encoded for the mobile phone. Mobishows and Cellsodes can range from short video clips such as betting advice or the latest celebrity gossip, through to half hour drama serials. Examples include The Ashes and Mr Paparazzi Show which both were created for mobile viewing.

International Trends
Since the late 1990s, mobile content has become an increasingly important market worldwide. The South Koreans are the worlds Leaders in Mobile Content and 3-G mobile networks Japanese, followed closely by the Europeans, are heavy users of their mobile phones and have been attaining custom mobile content for their devices for years. In fact, mobile phone use has begun to exceed the use of PCs in some countries. In the United States and Canada, mobile phone use and the accompanying use of mobile content has been slower to gain traction because of political issues and open networks do not exist in America.
On current trends, mobile phone content will play an increasing role in the lives of millions across the globe in the years ahead, as users will depend on their mobile phones to keep in touch not only with their friends but with world news, sports scores, the latest movies and music, and more.
Mobile content is usually downloaded through WAP sites, but new methods are on the rise. In Italy, 800,000 people are registered users to Passa Parola, an application that allows users to browse a big database for mobile content and directly download it to their handsets. This tool can also be used to recommend content to others, or send content as a gift.

An increasing number of people are also beginning to use applications like Qik to upload and share their videos from their cell phone to the internet. Mobile phone software like Qik allows user to share their videos to their friends through emails, SMS and even social networking sites like Twitter and Facebook.

Desktop Publishing
Desktop publishing (abbreviated DTP) is the creation of documents using page layout skills on a personal computer. When used skillfully, desktop publishing software can produce text and images with attractive layouts and typographic quality comparable to traditional typography and printing, so DTP is also the main reference for digital typography. This technology allows individuals, businesses, and other organizations to self-publish a wide range of printed matter—from menus and local newsletters to books, magazines, and newspapers—without the sometimes-prohibitive expense of commercial printing.

Desktop publishing combines a personal computer and WYSIWYG page layout software to create publication documents on a computer for either large scale publishing or small scale local multifunction peripheral output and distribution. Desktop publishing methods provide more control over design, layout, and typography than word processing does. However, word processing software has evolved to include some, though by no means all, capabilities previously available only with professional printing or desktop publishing.


The same DTP skills and software used for common paper and book publishing are sometimes used to create graphics for point of sale displays, promotional items, trade show exhibits, retail package designs and outdoor signs. Although what is classified as "DTP software" is usually limited to print and PDF publications, DTP skills aren't limited to print. The content produced by desktop publishers may also be exported and used for electronic media. The job descriptions that include "DTP" such as DTP artist often require skills using software for producing e-books, web content, and web pages.


OUGD601 // Dissertation // What is publishing?

Publishing is the process of production and dissemination of literature, music, or information — the activity of making information available to the general public. In some cases, authors may be their own publishers, meaning: originators and developers of content also provide media to deliver and display the content for the same. Also, the word publisher can refer to the individual who leads a publishing company or imprint or to a person who owns a magazine.

Traditionally, the term refers to the distribution of printed works such as books (the "book trade") and newspapers. With the advent of digital information systems and the Internet, the scope of publishing has expanded to include electronic resources, such as the electronic versions of books and periodicals, as well as micropublishing, websites, blogs, video game publishers and the like.
Publishing includes the stages of the development, acquisition, copy-editing, graphic design, production – printing (and its electronic equivalents), and marketing and distribution of newspapers, magazines, books, literary works, musical works, software and other works dealing with information, including the electronic media.

Publication is also important as a legal concept:
- As the process of giving formal notice to the world of a significant intention, for example, to marry or enter bankruptcy;
- As the essential precondition of being able to claim defamation; that is, the alleged libel must have been published, and for copyright purposes, where there is a difference in the protection of published and unpublished works.

There are three different categories in which publication house can be divided
- Non-Paid Publishers : The term non-paid publisher refers to those publication houses which do not charge author at all to publish the book.

- Semi-Paid Publishers : Publication houses that charge partially the author in order to meet the expenses of the book. Author has full right to claim 50% of the copies printed in case author has met with the burden of paying 50% of the total amount to get the books published.

- Paid Publishers : These days paid publication has become very common, here the author has to meet with the total expense to get the book published and author has full right to set up marketing policies.

The process of publishing
Book and magazine publishers spend a lot of their time buying or commissioning copy; newspaper publishers, by contrast, usually hire their own staff to produce copy, although they may also employ freelance journalists, called stringers. At a small press, it is possible to survive by relying entirely on commissioned material. But as activity increases, the need for works may outstrip the publisher's established circle of writers.

For works written independently of the publisher, writers often first submit a query letter or proposal directly to a literary agent or to a publisher. Submissions sent directly to a publisher are referred to as unsolicited submissions, and the majority come from previously unpublished authors. If the publisher accepts unsolicited manuscripts, then the manuscript is placed in the slush pile, which publisher's readers sift through to identify manuscripts of sufficient quality or revenue potential to be referred to acquisitions editors for review. The acquisitions editors send their choices to the editorial staff. The time and number of people involved in the process is dependent on the size of the publishing company, with larger companies having more degrees of assessment between unsolicited submission and publication. Unsolicited submissions have a very low rate of acceptance, with some sources estimating that publishers ultimately choose about three out of every ten thousand unsolicited manuscripts they receive.
Many book publishing companies around the world maintain a strict "no unsolicited submissions" policy and will only accept submissions via a literary agent. This shifts the burden of assessing and developing writers out of the publishing company and onto the literary agents. At these companies, unsolicited manuscripts are thrown out, or sometimes returned, if the author has provided pre-paid postage.

Established authors are often represented by a literary agent to market their work to publishers and negotiate contracts. Literary agents take a percentage of author earnings (varying between 10 to 15 per cent) to pay for their services.

Some writers follow a non-standard route to publication. For example, this may include bloggers who have attracted large readerships producing a book based on their websites, books based on Internet memes, instant "celebrities" such as Joe the Plumber, retiring sports figures and in general anyone whom a publisher feels could produce a marketable book. Such books often employ the services of a ghostwriter.


For a submission to reach publication it must be championed by an editor or publisher who must work to convince other staff of the need to publish a particular title. An editor who discovers or champions a book that subsequently becomes a best-seller may find their own reputation enhanced as a result of their success.

Acceptance and negotiation
Once a work is accepted, commissioning editors negotiate the purchase of intellectual property rights and agree on royalty rates.

The authors of traditional printed materials typically sell exclusive territorial intellectual property rights that match the list of countries in which distribution is proposed (i.e. the rights match the legal systems under which copyright protections can be enforced). In the case of books, the publisher and writer must also agree on the intended formats of publication — mass-market paperback, "trade" paperback and hardback are the most common options.

The situation is slightly more complex, if electronic formatting is to be used. Where distribution is to be by CD-ROM or other physical media, there is no reason to treat this form differently from a paper format, and a national copyright is an acceptable approach. But the possibility of Internet download without the ability to restrict physical distribution within national boundaries presents legal problems that are usually solved by selling language or translation rights rather than national rights. Thus, Internet access across the European Union is relatively open because of the laws forbidding discrimination based on nationality, but the fact of publication in, say, France, limits the target market to those who read French.

Having agreed on the scope of the publication and the formats, the parties in a book agreement must then agree on royalty rates, the percentage of the gross retail price that will be paid to the author, and the advance payment. This is difficult because the publisher must estimate the potential sales in each market and balance projected revenue against production costs. Royalties usually range between 10–12% of recommended retail price. An advance is usually 1/3 of first print run total royalties. For example, if a book has a print run of 5000 copies and will be sold at $14.95 and the author is to receive 10% royalties, the total sum payable to the author if all copies are sold is $7475 (10% x $14.95 x 5000). The advance in this instance would roughly be $2490. Advances vary greatly between books, with established authors commanding large advances.

Pre-production stages
Although listed as distinct stages, parts of these occur concurrently. As editing of text progresses, front cover design and initial layout takes place and sales and marketing of the book begins.

Editorial stage
A decision is taken to publish a work, and the technical legal issues resolved, the author may be asked to improve the quality of the work through rewriting or smaller changes, and the staff will edit the work. Publishers may maintain a house style, and staff will copy edit to ensure that the work matches the style and grammatical requirements of each market. Editors often choose or refine titles and headlines. Editing may also involve structural changes and requests for more information. Some publishers employ fact checkers, particularly regarding non-fiction works.

Design stage
When a final text is agreed upon, the next phase is design. This may include artwork being commissioned or confirmation of layout. In publishing, the word "art" also indicates photographs. Depending on the number of photographs required by the work, photographs may also be licensed from photo libraries. For those works that are particularly rich in illustrations the publisher may contract a picture researcher to find and licence the photographs required for the work. The design process prepares the work for printing through processes such as typesetting, dust jacket composition, specification of paper quality, binding method and casing, and proofreading.
The type of book being produced determines the amount of design required. For standard fiction titles, design is usually restricted to typography and cover design. For books containing illustrations or images, design takes on a much larger role in laying out how the page looks, how chapters begin and end, colours, typography, cover design and ancillary materials such as posters, catalogue images and other sales materials. Non-fiction illustrated titles are the most design intensive books, requiring extensive use of images and illustrations, captions, typography and a deep involvement and consideration of the reader experience.
The activities of typesetting, page layout, the production of negatives, plates from the negatives and, for hardbacks, the preparation of brasses for the spine legend and imprint are now all computerized. Prepress computerization evolved mainly in about the last twenty years of the 20th century. If the work is to be distributed electronically, the final files are saved as formats appropriate to the target operating systems of the hardware used for reading. These may include PDF files.

Sales and marketing stage
The sales and marketing stage is closely intertwined with the editorial process. As front cover images are produced or chapters are edited, sales people may start talking about the book with their customers to build early interest. Publishing companies often produce advanced information sheets that may be sent to customers or overseas publishers to gauge possible sales. As early interest is measured, this information feeds back through the editorial process and may affect the formatting of the book and the strategy employed to sell it. For example, if interest from foreign publishers is high, co-publishing deals may be established whereby publishers share printing costs in producing large print runs thereby lowering the per-unit cost of the books. Conversely, if initial feedback is not strong, the print-run of the book may be reduced, the marketing budget cut or, in some cases, the book is dropped from publication altogether.

Printing
After the end of editing and design work the printing phase begins. The first step involves the production of a pre-press proof, which the printers send for final checking and sign-off by the publisher. This proof shows the book precisely as it will appear once printed and represents the final opportunity for the publisher to find and correct any errors. Some printing companies use electronic proofs rather than printed proofs. Once the publisher has approved the proofs, printing—the physical production of the printed work—begins.
A new printing process has emerged as printing on demand. The book is written, edited, and designed as usual, but it is not printed until the publisher receives an order for the book from a customer. This procedure ensures low costs for storage, and reduces the likelihood of printing more books than will be sold.

Binding
In the case of books, binding follows upon the printing process. It involves folding the printed sheets, "securing them together, affixing boards or sides thereto, and covering the whole with leather or other materials".

Distribution
The final stage in publication involves making the product available to the public, usually by offering it for sale. In previous centuries, authors frequently also acted as their own editor, printer, and bookseller, but these functions have generally become separated. Once a book, newspaper, or other publication is printed, the publisher may use a variety of channels to distribute it. Books are most commonly sold through booksellers and through other retailers. Newspapers and magazines are typically sold in advance directly by the publisher to subscribers, and then distributed either through the postal system or by newspaper carriers. Periodicals are also frequently sold through newsagents and vending machines.
Within the book industry, printers often fly some copies of the finished book to publishers as sample copies to aid sales or to be sent out for pre-release reviews. The remaining books often travel from the printing facility via sea freight. Accordingly, the delay between the approval of the pre-press proof and the arrival of books in a warehouse, much less in a retail store, can take some months. For books that tie into movie release-dates (particularly for children's films), publishers will arrange books to arrive in store up to two months prior to the movie release in order to build interest in the movie.

Types of Publishing

Newspaper publishing
Newspapers are regularly scheduled publications that present recent news, typically on a type of inexpensive paper called newsprint. Most newspapers are primarily sold to subscribers, through retail news stands or are distributed as advertising-supported free newspapers. About one-third of publishers in the United States are newspaper publishers.

Periodical publishing
Nominally, periodical publishing involves publications that appear in a new edition on a regular schedule. Newspapers and magazines are both periodicals, but within the industry, the periodical publishing is frequently considered a separate branch that includes magazines and even academic journals, but not newspapers. About one-third of publishers in the United States publish periodicals (not including newspapers).

Book publishing
Book publishers represent less than a sixth of the publishers in the United States.[8] Most books are published by a small number of very large book publishers, but thousands of smaller book publishers exist. Many small- and medium-sized book publishers specialize in a specific area. Additionally, thousands of authors have created their own publishing companies, and self-published their own works.
Within the book publishing industry, the publisher of record for a book is the entity in whose name the book's ISBN is registered. The publisher of record may or may not be the actual publisher.

Directory publishing
Directory publishing is a specialized genre within the publishing industry. These publishers produce mailing lists, telephone books, and other types of directories.[8] With the advent of the Internet, many of these directories are now online.

Academic publishing
Academic publishers are typically either book or periodical publishers that have specialized in academic subjects. Some, like university presses, are owned by scholarly institutions. Others are commercial businesses that focus on academic subjects.
The development of the printing press represented a revolution for communicating the latest hypotheses and research results to the academic community and supplemented what a scholar could do personally. But this improvement in the efficiency of communication created a challenge for libraries, which have had to accommodate the weight and volume of literature.
One of the key functions that academic publishers provide is to manage the process of peer review. Their role is to facilitate the impartial assessment of research and this vital role is not one that has yet been usurped, even with the advent of social networking and online document sharing.
Today, publishing academic journals and textbooks is a large part of an international industry. Critics claim that standardised accounting and profit-oriented policies have displaced the publishing ideal of providing access to all. In contrast to the commercial model, there is non-profit publishing, where the publishing organization is either organised specifically for the purpose of publishing, such as a university press, or is one of the functions of an organisation such as a medical charity, founded to achieve specific practical goals. An alternative approach to the corporate model is open access, the online distribution of individual articles and academic journals without charge to readers and libraries. The pioneers of Open Access journals are BioMed Central and the Public Library of Science (PLoS). Many commercial publishers are experimenting with hybrid models where older articles or government funded articles are made free, and newer articles are available as part of a subscription or individual article purchase.

Tie-in publishing
Technically, radio, television, cinemas, VCDs and DVDs, music systems, games, computer hardware and mobile telephony publish information to their audiences. Indeed, the marketing of a major film often includes a novelization, a graphic novel or comic version, the soundtrack album, a game, model, toys and endless promotional publications.
Some of the major publishers have entire divisions devoted to a single franchise, e.g. Ballantine Del Rey Lucasbooks has the exclusive rights to Star Wars in the United States; Random House UK (Bertelsmann)/Century LucasBooks holds the same rights in the United Kingdom. The game industry self-publishes through BL Publishing/Black Library (Warhammer) and Wizards of the Coast (Dragonlance, Forgotten Realms, etc.). The BBC has its own publishing division that does very well with long-running series such as Doctor Who. These multimedia works are cross-marketed aggressively and sales frequently outperform the average stand-alone published work, making them a focus of corporate interest.

Independent publishing alternatives
Writers in a specialised field or with a narrower appeal have found smaller alternatives to the mass market in the form of small presses and self-publishing. More recently, these options include print on demand and ebook format. These publishing alternatives provide an avenue for authors who believe that mainstream publishing will not meet their needs or who are in a position to make more money from direct sales than they could from bookstore sales, such as popular speakers who sell books after speeches. Authors are more readily published by this means due to the much lower costs involved.

Recent Developments
The 21st century has brought a number of new technological changes to the publishing industry. These changes include e-books, print on demand and accessible publishing. E-books have been quickly growing in availability in major publishing markets such as the USA and the UK since 2005. Google, Amazon.com and Sony have been leaders in working with publishers and libraries to digitise books. As of early 2011 Amazon's Kindle reading device is a significant force in the market, along with the Apple iPad and the Nook from Barnes & Noble.

The ability to quickly and cost-effectively Print on Demand has meant that publishers no longer have to store books at warehouses, if the book is in low or unknown demand. This is a huge advantage to small publishers who can now operate without large overheads and large publishers who can now cost-effectively sell their backlisted items.

Accessible publishing uses the digitisation of books to mark up books into XML and then produces multiple formats from this to sell to consumers, often targeting those with difficulty reading. Formats include a variety larger print sizes, specialised print formats for dyslexia, eye tracking problems and macular degeneration, as well as Braille, DAISY, Audiobooks and e-books.

Green publishing means adapting the publishing process to minimise environmental impact. One example of this is the concept of on-demand printing, using digital or print-on-demand technology. This cuts down the need to ship books since they are manufactured close to the customer on a just-in-time basis.

A further development is the growth of on-line publishing where no physical books are produced. The ebook is created by the author and uploaded to a website from where it can be downloaded and read by anyone. An increasing number of small authors are using niche marketing online to sell more books by engaging with their readers online.

OUGD601 // Dissertation // Subject

From the beginning i was interested into looking at something to do with digital, because this is a growing interest of mine and also something which is becoming more apparent in graphic design.
When i presented the idea in my presentation session, i spoke about the subject very broadly because i didn't know which i wanted to focus on, from doing this i have started to look into different areas and some extra things which i got from the presentation session.

I have decided that i want to focus on publishing and how it is turning digital in this era. The idea of digital publishing with new technology is something more and more clients are taking up - clients wanting publication / literature available digitally and to view online / on devices and also that magazines and books are now being designed primarily for digital viewing.

With the ipad, kindle and other tablet devices, also including smart phones the publishing sector has now evolved and found this new way in which the product can be displayed. But is this a good thing? Should publishing be pixel or print? - this is what i am going to research into and create my dissertation around.

Also looking at the digital technology of ebooks and tablets; I can research into the way publishing is created for these devices and how it differs to normal print. Also with ipads & iphones this leads into skeumorphism, which is a big subject area that has been spoke about around apple at the minute.